Way back in 2010, a devilishly handsome animator (who was wasting his talents working full time in retail) was introduced to an equally handsome coder (who had just been laid off due to the GFC).
"Hello." Said Dave, the animator.
"Hello." Said Alister, the coder.
"I'm an animator. I like games." Said Dave.
"I'm a coder. I like games too." Said Al.
And on this socially awkward yet momentous occasion, Thunderhead Interactive was born.